Ethical Innovations: Embracing Ethics in Technology

Ethical Innovations: Embracing Ethics in Technology

Menu

Roman Game Stone Reveals Hidden Ancient Strategy

A Dutch museum object long suspected to be a Roman playing board has been identified as a likely game by a Belgian research team using artificial intelligence. The stone was found near the Villa Coriovallum and has distinctive worn stripes that suggested repeated use consistent with gameplay.

An AI specialist from the Francophone university of Louvain-la-Neuve led the analysis, comparing the wear patterns on the stone with thousands of games stored in a large historical games database developed as part of the Ludii project. Computer simulations tested many possible pawn arrangements and rule variations using AI-controlled players. Those tests indicated the design fits a two-player “blocking” game in which one player’s aim is to prevent the other from reaching a goal. The researchers named the reconstruction “Ludus Coriovalli.”

The team estimated the object dates from a period around the end of the Western Roman Empire, between 200 and 400 CE, and noted similarities between the game’s patterns and rules later recorded in 18th- and 19th-century Scandinavia, suggesting long-range cultural connections or persistence of gaming traditions. The Ludii project continues to expand its international database and plans further studies, including a proposed 3D simulation study of an Ancient Egyptian clay game table held in Brussels.

Original article (scandinavia) (belgium) (brussels) (stone) (game) (controversial) (viral) (outrage) (scandal) (entitlement) (provocative) (clickbait) (conspiracy)

Real Value Analysis

Actionable information The article mainly reports a research result: a Belgian team used AI to match wear patterns on a Roman-era stone to a likely two-player blocking game, producing a reconstruction called “Ludus Coriovalli.” It doesn’t give a normal reader clear, step-by-step actions to take. There are no practical instructions for replicating the research, no consumer choices to make, no tools to download or use, and no simple experiments a layperson could follow. References to the Ludii project and a large historical games database suggest real resources, but the article does not provide links, access instructions, or guidance on how to consult or use those resources. In short, there is no immediate, usable action for most readers.

Educational depth The piece provides a few interesting facts: where the stone was found, approximate dating (200–400 CE), that wear stripes were analyzed, that thousands of games were compared, and that simulations with AI-controlled players supported a “blocking” game hypothesis. However, it stays at a descriptive level and does not explain the underlying methods in a way that teaches the reader how to evaluate or reproduce the work. It does not explain how wear-pattern matching algorithms operate, what features were compared, how simulations were designed, what assumptions guided the reconstructed rules, or how robust the fit was compared to alternatives. Numbers are limited to the date range and the general claim of “thousands” of games; there is no statistical detail, error margins, or explanation of why those quantitative choices matter. Overall, the article gives interesting facts but not the causal, methodological, or critical detail that would let a reader understand or independently assess the research.

Personal relevance For most readers the information is of low practical relevance. It neither affects safety, finances, health, nor immediate personal decisions. It may be of interest to those who study games, archaeology, or cultural history, but even for them the article offers limited new tools or conclusions to act on. The potential implication that gaming traditions persist across centuries is culturally interesting but not something that typically changes everyday responsibilities or choices.

Public service function The article does not provide warnings, safety guidance, emergency information, or civic instructions. It is primarily a report of scholarly work and does not serve a public-service role beyond sharing a cultural discovery. It does not appear aimed at prompting public action or protecting people’s welfare.

Practical advice There is no practical advice offered. The article does not give steps that an ordinary reader could realistically follow: no instructions on how to analyze wear patterns, how to access or contribute to the Ludii database, or how to test similar artifacts. Any guidance implied (e.g., that AI can help in archaeological interpretation) is too general to be immediately useful.

Long-term impact The long-term impact for the general public is minimal. For specialists, the study may influence how archaeological objects are analyzed, and it could encourage further digitization of games and simulation-based reconstructions. The article does not explain how this work changes best practices, funding priorities, or preservation strategies, so it offers little to help readers plan or make long-range decisions.

Emotional and psychological impact The article is neutral and informative in tone; it is unlikely to provoke fear or false reassurance. It provides a pleasant cultural interest story without sensationalism. That said, because it lacks depth, it doesn’t offer much that would provide intellectual satisfaction to a reader seeking to understand the science behind the claim.

Clickbait or ad-driven language The summary does not show overtly sensational wording or exaggerated promises. It reports a specific research claim and names the reconstruction. It doesn’t appear to overpromise the certainty of the identification, though it also doesn’t supply the methodological caveats that would help evaluate how tentative the conclusion is.

Missed chances to teach or guide The article misses several opportunities. It could have explained the methods used to compare wear patterns, described the Ludii database and how researchers query it, given examples of what makes a “blocking” game mechanically distinct, or shown why simulations with AI players are an appropriate test. It could also have discussed limitations: how confident are the researchers, what alternative interpretations were considered, and how dating was confirmed. For a broader audience, simple contextual teaching—how archaeologists infer use from wear, how AI can aid comparative pattern matching, and what kinds of uncertainties remain—would have made the report more useful.

Suggested simple ways to learn more or assess similar claims Compare independent accounts of the same research from reputable sources such as university press releases, museum statements, or peer-reviewed journals to see whether they report the same methods and caveats. Ask whether the research was published in a scholarly journal, what peer review it received, and whether the data or code (for example, from the Ludii project) are publicly accessible. Look for discussions by other archaeologists or historians who can critique the approach; consensus or debate among specialists is informative. Consider whether the claim relies on a single line of evidence (wear patterns) or multiple independent lines (contextual stratigraphy, dating methods, inscriptions). Prefer claims supported by transparent methods and reproducible data.

Concrete, practical guidance a reader can use now If you want to evaluate or make use of similar research, start by checking whether the study is documented in sufficient detail: are the methods described, are sample sizes given, and are assumptions listed? If those are missing, treat the conclusions as tentative. When encountering a claim that AI identified a function for an artifact, ask whether the AI’s inputs and training data are available for inspection and whether human experts reviewed the AI’s outputs. For personal learning, look for introductory resources on wear analysis in archaeology and on how simulation can test functional hypotheses; even general textbooks or university course pages can provide conceptual grounding. If you are visiting museums, ask curators how identifications are made and whether reconstructions are speculative or well-supported. Finally, prioritize sources that disclose limitations and uncertainty rather than those that present single-study conclusions as definitive.

Bias analysis

"An AI specialist from the Francophone university of Louvain-la-Neuve led the analysis, comparing the wear patterns on the stone with thousands of games stored in a large historical games database developed as part of the Ludii project." This sentence names the lead and the project, which could signal authority. It does not praise them or attack others. It simply states who led the work. It does not show virtue signaling, political bias, or cultural bias by itself. It helps the reader know who did the study.

"Computer simulations tested many possible pawn arrangements and rule variations using AI-controlled players." This phrase describes methods and uses neutral technical words. It does not hide who ran the simulations or claim impossible certainty. It does not use passive voice to obscure responsibility. It presents a fact about the process without pushing an opinion.

"Those tests indicated the design fits a two-player “blocking” game in which one player’s aim is to prevent the other from reaching a goal." The sentence reports the researchers’ conclusion and uses "indicated," which is cautious language. It does not state the result as absolute fact. It does not mislead by overstating certainty or inventing motives, so no false attribution or gaslighting is present here.

"The researchers named the reconstruction “Ludus Coriovalli.”" This is a neutral reporting of a choice of name. It does not imply endorsement or cultural appropriation. It does not attempt to reframe history or people; it only states the label the researchers used.

"The team estimated the object dates from a period around the end of the Western Roman Empire, between 200 and 400 CE, and noted similarities between the game’s patterns and rules later recorded in 18th- and 19th-century Scandinavia, suggesting long-range cultural connections or persistence of gaming traditions." The phrase "suggesting long-range cultural connections or persistence of gaming traditions" frames possibilities as suggestions, not proven facts. It does not assert specific cultural transmission as certain. It does not present a strawman or misrepresent opposing views. It leaves open alternatives and does not hide that this is interpretive.

"The stone was found near the Villa Coriovallum and has distinctive worn stripes that suggested repeated use consistent with gameplay." This reports the find-spot and an interpretation of wear. The phrase "suggested repeated use consistent with gameplay" uses cautious language and does not overstate certainty. It does not hide who made the suggestion or present it as proven fact, so no deceptive passive construction is used.

"A Belgian research team using artificial intelligence." Naming the team’s nationality and method is informative. It does not promote Belgian nationalism or denigrate others. The wording does not include bias toward nationality or institution; it simply identifies origin and technique.

"The Ludii project continues to expand its international database and plans further studies, including a proposed 3D simulation study of an Ancient Egyptian clay game table held in Brussels." This phrase notes future plans and international scope. It frames expansion and plans as ongoing work, not promised outcomes. It does not use loaded words to imply superiority or to marginalize other approaches. It does not hide uncertainty about results.

"An AI specialist from the Francophone university of Louvain-la-Neuve led the analysis, comparing the wear patterns on the stone with thousands of games stored in a large historical games database developed as part of the Ludii project." Repeating the lead and the database could give the project prominence, but within the text it is simple attribution. It does not use emotive language or value-laden terms to push trust beyond the factual claim of who did the work.

"The researchers named the reconstruction “Ludus Coriovalli.”" Naming the reconstruction might imply acceptance of the reconstruction as meaningful, but the sentence itself does not claim it is definitively correct. It states the chosen name without exaggeration or rhetorical flourish.

Emotion Resonance Analysis

The text conveys a restrained but clear sense of curiosity and discovery. Words and phrases such as “identified,” “using artificial intelligence,” “led the analysis,” and “named the reconstruction ‘Ludus Coriovalli’” communicate discovery and achievement; these carry a mild to moderate positive emotion of intellectual excitement and pride. The emotion is not exuberant; it is presented as measured professional satisfaction that stresses successful research and a new identification. This feeling helps the reader regard the finding as noteworthy and credible, encouraging respect for the researchers and interest in the result.

A quieter emotion of wonder or fascination appears in the description of the object’s features and historical connections. Phrases like “distinctive worn stripes,” “suggested repeated use consistent with gameplay,” and the link to similar patterns “recorded in 18th- and 19th-century Scandinavia” evoke a sense of amazement about continuity across time. The strength of this emotion is gentle; it invites the reader to appreciate the surprise of cultural persistence. Its purpose is to make the discovery feel meaningful beyond a single artifact, prompting the reader to see the find as part of a larger, intriguing story about human behavior.

Trust and authority are communicated through procedural and technical wording: “comparing the wear patterns,” “thousands of games stored,” “computer simulations tested,” and “AI-controlled players.” These phrases express confidence and reliability rather than raw emotion; the tone suggests competence and careful method. The emotional effect is to build assurance in the reader that the conclusion rests on solid analysis, steering the reader toward acceptance of the claim rather than skepticism.

There is a muted sense of anticipation and forward-looking optimism in mentions of ongoing work: “continues to expand its international database and plans further studies, including a proposed 3D simulation study.” This forward motion carries a modest hopeful emotion about future discoveries and progress. Its strength is low to moderate and functions to keep the reader engaged and open to follow-up developments.

A subtle historical reverence or respect for the past is present in dating the object “between 200 and 400 CE” and placing it “near the Villa Coriovallum.” The factual phrasing imparts a quiet solemnity about antiquity; the emotion is soft and intended to make the reader regard the object as historically significant.

The writing employs emotion to persuade mainly through emphasis on method and connection. Technical details and large numbers (for example “thousands of games”) are chosen to sound authoritative rather than neutral, which amplifies trust. The act of naming the reconstruction “Ludus Coriovalli” is a rhetorical device that personalizes and legitimizes the finding, turning an object into a recognizable game and thus increasing its perceived importance. The comparison across centuries and regions functions as a linking device that elevates the find from an isolated curiosity to evidence of broader cultural continuity; this comparative framing heightens the sense of wonder and relevance. Repetition of research-related actions—analysis, comparison, simulation, testing, planning—creates a steady rhythm that emphasizes thoroughness and reduces doubt, guiding the reader toward acceptance. Overall, the emotional cues are carefully controlled and mostly conveyed through factual phrasing, technical detail, and connecting the artifact to larger historical narratives; these choices encourage respect, trust, and interest without overt emotional appeals.

Cookie settings
X
This site uses cookies to offer you a better browsing experience.
You can accept them all, or choose the kinds of cookies you are happy to allow.
Privacy settings
Choose which cookies you wish to allow while you browse this website. Please note that some cookies cannot be turned off, because without them the website would not function.
Essential
To prevent spam this site uses Google Recaptcha in its contact forms.

This site may also use cookies for ecommerce and payment systems which are essential for the website to function properly.
Google Services
This site uses cookies from Google to access data such as the pages you visit and your IP address. Google services on this website may include:

- Google Maps
Data Driven
This site may use cookies to record visitor behavior, monitor ad conversions, and create audiences, including from:

- Google Analytics
- Google Ads conversion tracking
- Facebook (Meta Pixel)